1.     Ogontz Beirut is a gentleman’s game.  There shall be no intentional distractions, nor excessive trash-talk.

2.     Three players: 5 back, 3 beers.  Two players: 4 back, 2 beers.

3.     The first team to shoot is determined by a shoot-off in which one player from each team looks into their opponent’s eyes and simultaneously shoots on the count of three.  If a winner has not been determined after all team members have tried, the shot switches to opposite hand, then Elmo, then opposite hand Elmo, then just get the hell out of here.

4.     Air ball, drink… unless there are three or fewer cups on your side.

5.     Sink an empty, drink.

6.     Bounce shots are worth two cups.

7.     If each player on a team of three sinks in the same round, they get throwbacks.

8.     No player can shoot on an incomplete rack.  On the other hand, there shall be no nursing of beers.

9.     If you tank a cup, it is replaced with an empty, but does not count for throwbacks nor NBA Jam (see #7 and #12).  In this event, there shall be no celebration beyond a somber recognition (handshaking, etc).

10.            If each team is down to final cup, Europe’s “The Final Countdown” shall be played until a winner is determined.  If nobody sinks during the first iteration of the song, each player may silently shed a tear.

11.            If someone sinks final cup, the remainder of their team can shoot.  If their teammate sinks as well, the opposition must sink final cup the same number of times in order to redeem themselves.  When faced with elimination, single throwbacks are in effect.  If redemption occurs, it’s still final cup.

12.            If you sink three cups in a row without tanking, you get single-throwbacks until you miss.  This is the NBA Jam Rule.  Missing during the NBA Jam Throwback does not negatively affect the Team Throwback (See #7)

13.            Those unsatisfied with their performance during the game are welcome to sit on The Crate for reflection.  It is not a toy.  Nobody shall pressure a player toward sitting on The Crate (see #1).

14.            Players are allowed to wait for a song transition to complete before shooting.

15.            Shoot Free or Die Trying.

16.            Shoot to Thrill.