1. Ogontz Beirut is a
gentleman’s game. There shall be no
intentional distractions, nor excessive trash-talk.
2. Three players: 5 back, 3
beers. Two players: 4 back, 2 beers.
3. The first team to shoot is
determined by a shoot-off in which one player from each team looks into their
opponent’s eyes and simultaneously shoots on the count of three. If a winner has not been determined after all
team members have tried, the shot switches to opposite hand, then Elmo, then
opposite hand Elmo, then just get the hell out of here.
4. Air ball, drink… unless
there are three or fewer cups on your side.
5. Sink an empty, drink.
6. Bounce shots are worth two
cups.
7. If each player on a team of
three sinks in the same round, they get throwbacks.
8. No player can shoot on an
incomplete rack. On the other hand,
there shall be no nursing of beers.
9. If you tank a cup, it is
replaced with an empty, but does not count for throwbacks nor NBA Jam (see #7
and #12). In this event, there shall be
no celebration beyond a somber recognition (handshaking, etc).
10.
If each team is down to final cup,
11.
If someone sinks final cup, the remainder of their team can shoot. If their teammate sinks as well, the
opposition must sink final cup the same number of times in order to redeem
themselves. When faced with elimination,
single throwbacks are in effect. If
redemption occurs, it’s still final cup.
12.
If you sink three cups in a row without tanking, you get
single-throwbacks until you miss. This
is the NBA Jam Rule. Missing during the
NBA Jam Throwback does not negatively affect the Team Throwback (See #7)
13.
Those unsatisfied with their performance during the game are welcome to
sit on The Crate for reflection. It is
not a toy. Nobody shall pressure a
player toward sitting on The Crate (see #1).
14.
Players are allowed to wait for a song transition to complete before
shooting.
15.
Shoot Free or Die Trying.
16.
Shoot to Thrill.